Mary (
yellowroses) wrote2013-01-05 04:40 pm
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Application~
P L A Y E R I N F O R M A T I O N
Your Name: Heather
OOC Journal:
belvedia
Under 18? If yes, what is your age?: Nope!
Email + IM: ladonceto@gmail.com / dragonmobsters
Characters Played at Ataraxion: Ladon Ceto (OC)
C H A R A C T E R I N F O R M A T I O N
Name: Mary
Canon: Ib
Original or Alternate Universe: Original
Canon Point: A few seconds prior to her death, Forgotten Portrait ending.
Number: RNG!
Setting: The Ib wiki has a decent amount of information, as does the game's entry on the RPGMaker wiki. However, since neither page has a detailed account specifically of the world the game takes place in, I'll summarize.
Ib is a horror RPG that takes place in an otherworld populated by living artwork. When the titular character and her parents go to an art gallery to see an exhibit by the deceased artist Guertena, Ib finds herself dragged into a parallel dimension via the painting "Fabricated World." In the Fabricated World, she finds that most the art displays have somehow come to life, and she has to solve puzzles in order to proceed through the gallery, in the hope of escaping and getting home again.
While in the gallery, Ib encounters two other characters: Garry who acts as an older brother figure, and Mary, who appears to be roughly the same age as her. The three of them strive to leave the gallery together, solving puzzles either together or in separate groups, and dealing with all the horror elements of the world, including evil dolls, headless statues, and paintings of women who come to life and give chase. Ib, Garry, and Mary all possess roses that are the representation of their souls/well-being in the Fabricated World. If the rose whithers, so will they. Once a rose has lost all its petals, the soul it belongs to will be trapped forever in Guertana's world.
Through reading the books found in the world, it's discovered that the artist Guertana achieved fame through his very realistic creations, and that he claimed to have put "parts of his soul" into the works he made, which hints at the world having been created by a ritual that involved the sacrifice of the artist's life. Only by returning to the original Fabricated World painting can the dimension be escaped. However, the world also seems to work with some kind of equivalent exchange rule-- If two people enter, only two can leave. Therefor, it takes the sacrifice of one to free any of the living artwork... Which likely explains why some the paintings and sculptures seem to want to kill the main characters, and also why Mary behaves the way she does.
[ Spoilers for the game follow! ]
Mary is actually the final piece that Guertana painted before his death. She has been waiting for an indeterminate amount of time for someone to come into the Fabricated World, so that she can leave and take their place in the real world. However long it's been for Mary, she's used that time to make her own little world, full of idealistic and childish depictions of what she expects to see in the real world, all drawn in crayon. The final stage of the game takes place in this world Mary has created, and this is also where Ib can find her original frame and canvas.
When leaving the Fabricated World, those who were there remember nothing of their time spent with the living artwork, with few exceptions (Garry and Ib remember each other in the Promise of Reunion ending).
History:
Mary has spent all her existence living in the Fabricated World. Since Guertana's death, she's been lonely, gazing out at the rest of the world from her frame and wishing she had the family and love that other children have. When Ib and Garry are pulled into the Fabricated World, Mary sees her chance to leave and live amoungst others. She knows the rules of the world-- that only through the sacrifice of another soul can she leave-- suggesting that she's made attempts in the past and has been unsuccessful so far. Mary decides to target Garry, hoping to turn Ib against him and thus take his place in the real world.
After she encounters Ib and Garry, Mary seems happy to have made friends. She's bright, bubbly, and a bit childish around them. Mary also asks Ib questions about her family and relationships, revealing just how lonely she is, and how she longs for the kind of life that children like Ib have. She knows little about the human world, but is eager to learn more.
At first it appears that Mary is just as much at the whim of Guertana's other artwork as Ib and Garry are, but that becomes less and less believable as Mary's true nature starts to show. Mary is actually behind most the events that drive Ib and Garry apart, and often she tries to rally Ib against Garry. When Garry is separated from Ib and Mary, the paintings inform Mary that he has discovered her true nature, and Mary then utilizes the creepy dolls that are found in the purple gallery (and later on in Mary's constructed crayon world) in order to alter his memory and make him hallucinate. When Ib and Mary encounter him again, Mary tries to convince Ib that Garry isn't the "real" Garry. At a point not much later than this, Garry takes Mary's yellow rose and notices that it's fake. Mary threatens him with her palette knife.
When Garry recalls what he'd read about Mary's painting and outs her as one of Guertana's works rather than a real girl, she still pursues him and Ib, all the way to the portion of the Fabricated World that she has created. Mary stalks them, sharp palette knife in hand, but continues to act like an innocent little girl long after her bluff has been called. When Ib loses her rose, Mary finds it. She agrees to trade Ib's rose for Garry's, and Garry is willing to sacrifice his life to save Ib's. Once Mary has obtained his rose, she goes about maliciously plucking off the petals, singing "loves me, loves me not." Eventually she tears the rose apart, and at that point is confident in her victory. She can now leave to the human world and have the freedom and company she's been longing for.
Before Mary can leave, though, Ib obtains the "sleeping" Garry's lighter and locates the original canvas Mary was painted on. Mary rushes to try and keep Ib from harming her painting, showing just how cruel and dangerous she can be-- but Ib manages to light her canvas on fire.
Mary barely has time to cry out before she turns to ash.
Personality:
Mary has various facets to her personality, which are slowly revealed as Ib's story progresses.
Childishness: The first impression that Mary puts forward is that she is very young, naive, and energetic. There's a sweetness to her inherent in most little girls, and she can be very enthusiastic about the things she likes, including her favorite colors, cute things like dolls, and pretty things like flowers. While there are more sinister parts of Mary due to her being artwork that has come to life at the price of her artist's soul, most of what makes up Mary's personality stems from her desire to be a real little girl. While some of the sweetness is likely an act to cover up her more conniving traits, some of it is indeed genuine, as can be seen in the world that Mary creates, which is full of pastel colors, butterflies, flowers, and happy imagery. Even after she doesn't have to keep up the cute little girl act to fool Ib and Garry (because they already know what she is), she continues to be playful. Mary either is actually very little-girlish at heart, or she simply doesn't know how else to act.
Jealousy: This is the first ugly part of Mary that comes to the surface. When Ib and Garry are separated, Mary starts to pry into their relationship, and slowly becomes more and more jealous of the sibling-like bond they've formed. Mary has gotten attached to Ib, and would rather have her all to herself than share her with Garry. She comes right out to Ib and says she doesn't like Garry, even though he hasn't done or said anything against her. This part of her personality becomes even more apparent when the player realizes that Mary is the one orchestrating Garry's isolation from Ib. This is partially because Mary suspects Garry is more likely to figure out her true nature than Ib will, and rightfully so, but also because Mary seems to have developed a fear of abandonment after the death of Guertana and possibly after her failures to escape prior. This makes her clingy and possessive of Ib.
Deceptiveness: While Mary never overtly lies to either Ib or Garry, she does nothing to correct them when they assume she's a fellow lost gallery patron. She lies mostly through omission, not letting on to her true nature or how much influence she has on the world around them. She also does her best to try and convince Ib that Garry isn't real anymore, even if she's well aware that he is, and it's her doing that caused him to act strangely. Mary is the type to let assumptions about her continue if they are to her advantage, and is manipulative in the way she lets others percieve her.
Self-serving: In keeping with her childish nature, Mary's cruelty is not overtly malicious or "evil" per se. She is self-absorbed, however, and puts her own wants and needs above the lives of others. Her loneliness and want to escape the Fabricated World is more important to her than Garry's life, thus why she schemes to destroy his rose in order to go free. She doesn't understand or care about the consequences of her actions, and is immaturely callous about the suffering of others. So long as Ib's existence aligns with her ultimate goal, she will be her friend, but the moment Ib poses a threat, she attacks her.
Abilities, Weaknesses and Power Limitations:
Mary's abilities largely involve the influence of the other artwork in Guertana's world, including the creepy blue ragdolls found around the gallery. If given one in subsequent jumps, she'll be able to puppet the doll or cause it to appear along with painted messages like "let's play" or "take me with you." She's also able to communicate with art she creates, which means she might be able to spy on someone if say, she gives them a drawing of an eyeball and they decide to display it somewhere. She weilds a sharp palette knife well enough to be a legitimate threat to smaller targets. She's tiny and agile, and capable of escaping danger when need be.
Her weaknesses include a paralyzing fear of fire, considering she was taken from her world just before burning up along with her canvas. She's also very much like a little girl, and doesn't have much in the line of physical strength or endurance. Mary's rose and canvas are her biggest weaknesses. While ripping apart her rose won't kill her in the same way it would Ib or Garry, pulling out its petals will cause her pain. Mary can be killed by burning, ripping, or otherwise destroying her canvas. If otherwise physically wounded, she'll bleed red paint.
On a more neutral level, Mary can escape into her canvas if she wants to. This makes her more vulnerable because she's not around to distract others or keep them away from the canvas, but it also makes for an excellent hiding spot. She may decide to hide there instead of in the grav couches during some jumps.
Inventory: Yellow rose, her canvas and broken frame, a palette knife, her green dress.
Appearance:

A young girl with long, blonde hair, blue eyes, and a sweet smile. Mary is on the petite side. She smiles a lot and is generally playful and friendly. There's an odd quality to her, though, like she's not entirely real. However, she rarely stays still long enough for that unsettling feeling to really take root.
Age: As a painting, traditional ideas of age don't apply to her. The date of Mary's painting is missing, thus it's unclear how long she's been around. She looks seven or eight, but can act much younger.
AU Clarification: N/A
S A M P L E S
Log Sample:
It was the third city the exhibit had visited. Her third chance. This time, things were going to go differently.
There would be two this time. Two chances. The first time she'd only lured in one, and the girl had escaped easily, her purple rose still in tact. The second time she'd pulled in three, and they'd overwhelmed her. But two... two should work, especially if she turned one against the other.
The boy would be her target. It would be easier to turn the girl against him than vice-versa, and besides, she'd always wanted a sister. The women in the paintings were too self-absorbed and in love with their own appearances to be her sisters, even if they shared a father. The mannequins were headless, thus mindless, and while the dolls were her friends, they weren't family. Mary watched the girl with brown hair and red eyes through the eyes of various paintings, as she moved through the maze-like gallery, solving puzzles. She was smart. She was caring. That affection was wasted on the boy with the blue rose, though. Soon, that attention would be hers. Soon, she'd have her sister.
She went to the darkened gallery and waited for them to arrive, and when they did, she did her best to act the part of the frightened little girl. The boy was the first to assume that she was in the same situation as they were. She didn't correct them. He was Garry, she was Ib. They invited her to come along before they even knew her name.
"I'm Mary," she said.
This time she was going to obtain her freedom. This time, it was going to work.
Comms Sample: [ The voice of a young girl comes on over the network. She sounds bright and cheery, especially for a child trapped on a strange spaceship. ]
Hi! I'm Mary.
Do you have a favorite color? I like yellow. And pink! But I think my favorite is blue! Blue is such a pretty color. I like pretty blue flowers. Do you?
Okay! Bye!
[ And she's off to explore the ship. ]
Your Name: Heather
OOC Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Under 18? If yes, what is your age?: Nope!
Email + IM: ladonceto@gmail.com / dragonmobsters
Characters Played at Ataraxion: Ladon Ceto (OC)
C H A R A C T E R I N F O R M A T I O N
Name: Mary
Canon: Ib
Original or Alternate Universe: Original
Canon Point: A few seconds prior to her death, Forgotten Portrait ending.
Number: RNG!
Setting: The Ib wiki has a decent amount of information, as does the game's entry on the RPGMaker wiki. However, since neither page has a detailed account specifically of the world the game takes place in, I'll summarize.
Ib is a horror RPG that takes place in an otherworld populated by living artwork. When the titular character and her parents go to an art gallery to see an exhibit by the deceased artist Guertena, Ib finds herself dragged into a parallel dimension via the painting "Fabricated World." In the Fabricated World, she finds that most the art displays have somehow come to life, and she has to solve puzzles in order to proceed through the gallery, in the hope of escaping and getting home again.
While in the gallery, Ib encounters two other characters: Garry who acts as an older brother figure, and Mary, who appears to be roughly the same age as her. The three of them strive to leave the gallery together, solving puzzles either together or in separate groups, and dealing with all the horror elements of the world, including evil dolls, headless statues, and paintings of women who come to life and give chase. Ib, Garry, and Mary all possess roses that are the representation of their souls/well-being in the Fabricated World. If the rose whithers, so will they. Once a rose has lost all its petals, the soul it belongs to will be trapped forever in Guertana's world.
Through reading the books found in the world, it's discovered that the artist Guertana achieved fame through his very realistic creations, and that he claimed to have put "parts of his soul" into the works he made, which hints at the world having been created by a ritual that involved the sacrifice of the artist's life. Only by returning to the original Fabricated World painting can the dimension be escaped. However, the world also seems to work with some kind of equivalent exchange rule-- If two people enter, only two can leave. Therefor, it takes the sacrifice of one to free any of the living artwork... Which likely explains why some the paintings and sculptures seem to want to kill the main characters, and also why Mary behaves the way she does.
[ Spoilers for the game follow! ]
Mary is actually the final piece that Guertana painted before his death. She has been waiting for an indeterminate amount of time for someone to come into the Fabricated World, so that she can leave and take their place in the real world. However long it's been for Mary, she's used that time to make her own little world, full of idealistic and childish depictions of what she expects to see in the real world, all drawn in crayon. The final stage of the game takes place in this world Mary has created, and this is also where Ib can find her original frame and canvas.
When leaving the Fabricated World, those who were there remember nothing of their time spent with the living artwork, with few exceptions (Garry and Ib remember each other in the Promise of Reunion ending).
History:
Mary has spent all her existence living in the Fabricated World. Since Guertana's death, she's been lonely, gazing out at the rest of the world from her frame and wishing she had the family and love that other children have. When Ib and Garry are pulled into the Fabricated World, Mary sees her chance to leave and live amoungst others. She knows the rules of the world-- that only through the sacrifice of another soul can she leave-- suggesting that she's made attempts in the past and has been unsuccessful so far. Mary decides to target Garry, hoping to turn Ib against him and thus take his place in the real world.
After she encounters Ib and Garry, Mary seems happy to have made friends. She's bright, bubbly, and a bit childish around them. Mary also asks Ib questions about her family and relationships, revealing just how lonely she is, and how she longs for the kind of life that children like Ib have. She knows little about the human world, but is eager to learn more.
At first it appears that Mary is just as much at the whim of Guertana's other artwork as Ib and Garry are, but that becomes less and less believable as Mary's true nature starts to show. Mary is actually behind most the events that drive Ib and Garry apart, and often she tries to rally Ib against Garry. When Garry is separated from Ib and Mary, the paintings inform Mary that he has discovered her true nature, and Mary then utilizes the creepy dolls that are found in the purple gallery (and later on in Mary's constructed crayon world) in order to alter his memory and make him hallucinate. When Ib and Mary encounter him again, Mary tries to convince Ib that Garry isn't the "real" Garry. At a point not much later than this, Garry takes Mary's yellow rose and notices that it's fake. Mary threatens him with her palette knife.
When Garry recalls what he'd read about Mary's painting and outs her as one of Guertana's works rather than a real girl, she still pursues him and Ib, all the way to the portion of the Fabricated World that she has created. Mary stalks them, sharp palette knife in hand, but continues to act like an innocent little girl long after her bluff has been called. When Ib loses her rose, Mary finds it. She agrees to trade Ib's rose for Garry's, and Garry is willing to sacrifice his life to save Ib's. Once Mary has obtained his rose, she goes about maliciously plucking off the petals, singing "loves me, loves me not." Eventually she tears the rose apart, and at that point is confident in her victory. She can now leave to the human world and have the freedom and company she's been longing for.
Before Mary can leave, though, Ib obtains the "sleeping" Garry's lighter and locates the original canvas Mary was painted on. Mary rushes to try and keep Ib from harming her painting, showing just how cruel and dangerous she can be-- but Ib manages to light her canvas on fire.
Mary barely has time to cry out before she turns to ash.
Personality:
Mary has various facets to her personality, which are slowly revealed as Ib's story progresses.
Childishness: The first impression that Mary puts forward is that she is very young, naive, and energetic. There's a sweetness to her inherent in most little girls, and she can be very enthusiastic about the things she likes, including her favorite colors, cute things like dolls, and pretty things like flowers. While there are more sinister parts of Mary due to her being artwork that has come to life at the price of her artist's soul, most of what makes up Mary's personality stems from her desire to be a real little girl. While some of the sweetness is likely an act to cover up her more conniving traits, some of it is indeed genuine, as can be seen in the world that Mary creates, which is full of pastel colors, butterflies, flowers, and happy imagery. Even after she doesn't have to keep up the cute little girl act to fool Ib and Garry (because they already know what she is), she continues to be playful. Mary either is actually very little-girlish at heart, or she simply doesn't know how else to act.
Jealousy: This is the first ugly part of Mary that comes to the surface. When Ib and Garry are separated, Mary starts to pry into their relationship, and slowly becomes more and more jealous of the sibling-like bond they've formed. Mary has gotten attached to Ib, and would rather have her all to herself than share her with Garry. She comes right out to Ib and says she doesn't like Garry, even though he hasn't done or said anything against her. This part of her personality becomes even more apparent when the player realizes that Mary is the one orchestrating Garry's isolation from Ib. This is partially because Mary suspects Garry is more likely to figure out her true nature than Ib will, and rightfully so, but also because Mary seems to have developed a fear of abandonment after the death of Guertana and possibly after her failures to escape prior. This makes her clingy and possessive of Ib.
Deceptiveness: While Mary never overtly lies to either Ib or Garry, she does nothing to correct them when they assume she's a fellow lost gallery patron. She lies mostly through omission, not letting on to her true nature or how much influence she has on the world around them. She also does her best to try and convince Ib that Garry isn't real anymore, even if she's well aware that he is, and it's her doing that caused him to act strangely. Mary is the type to let assumptions about her continue if they are to her advantage, and is manipulative in the way she lets others percieve her.
Self-serving: In keeping with her childish nature, Mary's cruelty is not overtly malicious or "evil" per se. She is self-absorbed, however, and puts her own wants and needs above the lives of others. Her loneliness and want to escape the Fabricated World is more important to her than Garry's life, thus why she schemes to destroy his rose in order to go free. She doesn't understand or care about the consequences of her actions, and is immaturely callous about the suffering of others. So long as Ib's existence aligns with her ultimate goal, she will be her friend, but the moment Ib poses a threat, she attacks her.
Abilities, Weaknesses and Power Limitations:
Mary's abilities largely involve the influence of the other artwork in Guertana's world, including the creepy blue ragdolls found around the gallery. If given one in subsequent jumps, she'll be able to puppet the doll or cause it to appear along with painted messages like "let's play" or "take me with you." She's also able to communicate with art she creates, which means she might be able to spy on someone if say, she gives them a drawing of an eyeball and they decide to display it somewhere. She weilds a sharp palette knife well enough to be a legitimate threat to smaller targets. She's tiny and agile, and capable of escaping danger when need be.
Her weaknesses include a paralyzing fear of fire, considering she was taken from her world just before burning up along with her canvas. She's also very much like a little girl, and doesn't have much in the line of physical strength or endurance. Mary's rose and canvas are her biggest weaknesses. While ripping apart her rose won't kill her in the same way it would Ib or Garry, pulling out its petals will cause her pain. Mary can be killed by burning, ripping, or otherwise destroying her canvas. If otherwise physically wounded, she'll bleed red paint.
On a more neutral level, Mary can escape into her canvas if she wants to. This makes her more vulnerable because she's not around to distract others or keep them away from the canvas, but it also makes for an excellent hiding spot. She may decide to hide there instead of in the grav couches during some jumps.
Inventory: Yellow rose, her canvas and broken frame, a palette knife, her green dress.
Appearance:

A young girl with long, blonde hair, blue eyes, and a sweet smile. Mary is on the petite side. She smiles a lot and is generally playful and friendly. There's an odd quality to her, though, like she's not entirely real. However, she rarely stays still long enough for that unsettling feeling to really take root.
Age: As a painting, traditional ideas of age don't apply to her. The date of Mary's painting is missing, thus it's unclear how long she's been around. She looks seven or eight, but can act much younger.
AU Clarification: N/A
S A M P L E S
Log Sample:
It was the third city the exhibit had visited. Her third chance. This time, things were going to go differently.
There would be two this time. Two chances. The first time she'd only lured in one, and the girl had escaped easily, her purple rose still in tact. The second time she'd pulled in three, and they'd overwhelmed her. But two... two should work, especially if she turned one against the other.
The boy would be her target. It would be easier to turn the girl against him than vice-versa, and besides, she'd always wanted a sister. The women in the paintings were too self-absorbed and in love with their own appearances to be her sisters, even if they shared a father. The mannequins were headless, thus mindless, and while the dolls were her friends, they weren't family. Mary watched the girl with brown hair and red eyes through the eyes of various paintings, as she moved through the maze-like gallery, solving puzzles. She was smart. She was caring. That affection was wasted on the boy with the blue rose, though. Soon, that attention would be hers. Soon, she'd have her sister.
She went to the darkened gallery and waited for them to arrive, and when they did, she did her best to act the part of the frightened little girl. The boy was the first to assume that she was in the same situation as they were. She didn't correct them. He was Garry, she was Ib. They invited her to come along before they even knew her name.
"I'm Mary," she said.
This time she was going to obtain her freedom. This time, it was going to work.
Comms Sample: [ The voice of a young girl comes on over the network. She sounds bright and cheery, especially for a child trapped on a strange spaceship. ]
Hi! I'm Mary.
Do you have a favorite color? I like yellow. And pink! But I think my favorite is blue! Blue is such a pretty color. I like pretty blue flowers. Do you?
Okay! Bye!
[ And she's off to explore the ship. ]